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Water Weird (HBG-041) - Alchemy Horizons: Baldur's Gate

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Condition: Near Mint

Water Weird (HBG-041) - Alchemy Horizons: Baldur's Gate

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Near Mint
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Lightly Played
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Moderately Played
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Heavily Played
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Water Weird (HBG-041) - Alchemy Horizons: Baldur's Gate
Condition: Near Mint

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Product information

Common
3/4
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Tlr
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}: Water Weird gets +1/-1 until end of turn.