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Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment) Foil

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$0.40
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Condition: Near Mint

Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment) Foil

Condition
Price
Near Mint
Price
$0.40
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Lightly Played
Price
$0.34
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Moderately Played
Price
$0.28
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Heavily Played
Price
$0.20
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Damaged
Price
$0.12
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Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment) Foil
Condition: Near Mint

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Product information

Uncommon
Ittoku
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)