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Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons

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Condition: Near Mint

Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons

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Near Mint
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Lightly Played
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Moderately Played
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Condition: Near Mint

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Enchantment
Uncommon
Standard
Future
Historic
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Brawl
Duel
Oldschool
Premodern
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.